archive

04/15/03 . Tutorial 1 - Hello world !

03/26/03 . aeliom 1.1.2 is available !

03/21/03 . The aeliom forum is wide-open !

03/18/03 . The forum will open soon !

03/12/03 . Project status

03/12/03 . Portal new design

07/05/02 . aeliom support OpenGL 1.3

07/02/02 . aeliom games soon !!!

07/01/02 . aeliom forge soon !!!

06/28/02 . aeliom powered by iLuSEON engine


Tutorial 1 - Hello world ! back to top 04 15 03

The first tutorial ('hello world !') is available via the forum. You will learn how to generate a rudimentary world. Notions such as Object, HeightField, Camera, Environment, and of course, Shaders are tackled briefly to familiarize yourself with the aeliom language.

The set of files to follow it is linked in the tutorial itself. Feel free to comment directly in the forum...

aeliom 1.1.2 is available ! back to top 03 26 03

The aeliom 1.1.2 release is available to download now... This minor version corrects some severe bugs relative to non NVidia 3D graphics paths (non optimized paths). The interface languages now include German (thanks to Maik Ludewig translation).

aeliom is the place where true per-pixel rendering quality meets 3D real time exploration !

Each of your world description rarely exceeds 20 kb, but embraces more than 200 km2 of complex sky-lighted terrain with architectural elements and rich environments (fog, sky rendering, volumetric clouds with projected shadows, water reflections, waves, ...).


Do not hesitate, aeliom (viewer + run-time compiler) is free for personal use ! Download & try it !


The aeliom forum is wide-open ! back to top 03 21 03

The forum (main menu / community / forum) is open !

Please, do not hesitate to contribute to the aeliom discussion board. Questions, suggestions and feelings are welcomes ! There is no need to register to post a reply, but the registration will allow you to participate more actively to the community (polls, moderator, private messages, ...).

The forum is yours, feel free to appropriate it.


The forum will open soon ! back to top 03 18 03

Thanks to the fabulous phpBB technology, the forum will open in a few day !
Stay tuned...


Project status back to top 03 12 03

A new site section is accessible. The project status page (main menu / community / project status) will allow you to follow aeliom and upcoming products development progression. To date, you will find some information about the next aeliom version (1.1.2), the future aeliom major release (2.0), and about our worlds modeller : aeliom forge.


Portal new design back to top 03 12 03

The aeliom portal was partially re-designed. The main menu is more accessible, we improve the color palettes and patterns, the news become available through a single column... We transfer the aeliom specifications and features from the news to the new products pages. Finally, most pages are now displayed into the main window (less pop-up windows).

Feel free to comment the modifications, or contact us if you encounter a problem.


One year back to top 10 01 02

Even if you hear of us there is just 2 months, this is today the first birthday of iLuaC software.

I would like to thank you for all, and I hope that we will be here in one year to celebrate the second birthday. There is a lot more stuff to come ! ;)

And bear in mind that aeliom is yours ! Feel free to contact us to influence its evolution.

Cyril

aeliom support OpenGL 1.3 back to top 07 05 02

aeliom fully exploits OpenGL 1.3 specifications. Be sure that your graphic board is OpenGL compliant.


We also make use of chip-designers specific extensions (essentially nvidia), such as vertex range or texture shader ones, to provide you the best experience ever.


aeliom was built with OpenGL 2.0 target in mind...


If you take an interest in OpenGL programming, we firmly suggest you to acquire this book.


english (amazon.com)


OpenGL(R) Program. Guide

français (amazon.fr)


OpenGL 1.2

Our (really) modest contribution to this book : Color plate 24. 2 pages before the Quake screenshots ;) We are really proud of this !


aeliom games soon !!! back to top 07 02 02

Want to build and share experiences with other aelionaut, through your best aeliom universes ?


We imagine a way to connect your creations with games : aeliom games let you imagine infinite ways to add consistency in aeliom worlds !


First aeliom games will appear in 2003.


aeliom forge soon !!! back to top 07 01 02

We want it powerful... So we create the aeliom language... We want it as simple as playing Lego... So we are developing aeliom forge !


No need to write shaders with the aeliom language, or to describe geometric structures by hand. aeliom forge allows to drag&drop pre-constructed elements from libraries (forms, materials, environments, ...), and let you modify or create yours.


aeliom forge will be available by the end of the year (2002 ;-)... We will provide a pro version a few month later. Stay tuned !


aeliom powered by iLuSEON engine back to top 06 28 02

iLuSEON engine consists of several innovation in 3D RT rendering. The iLuSEON engine allows :


run-time rendering and geometry generation,

high order surfaces & Boolean ops,

LOD for both surfaces and materials,

true displacement mapping,

complex per-pixel materials with shaders via a high-level powerful language,

real-time planar reflection via portals,

pixel shaders,

cube mapping (including displacement mapping),

view frustum management (via octree),

geometry coherency,

volumetric cloud,

...


Contact us to get more information about our licensing programs.


newsletter

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reviews and interviews

11/20/02 - Digit - magazine
cover CD ... N° 55 - english
09/22/02 - 3d-test - online
review - french
" Cette solution web 3D ... démontre, s'il le fallait encore, la supériorité écrasante de la 3D en terme de rapport impact visuel / temps de chargement"
09/18/02 - Web3D-fr - online
interview - french
"... Vu le résultat de son travail (rendu exceptionnel, fluidité impressionnante et langage qui semble déjà bien abouti), gageons qu'il est sur la voix de la réussite… "

09/03/02 - Studio Multimedia - magazine
news... N° 48, page 11 - french

"... le résultat s'avère pour le moins saisissant."
"... le plus étonnant reste la taille des mondes 3D ... une véritable prouesse quand on voit le nombre de polygones..."
09/02/02 - 3d-test - online
interview (the first one) - french



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